Hoi4 best infantry template - 2 yr.

 
You can up the tank count till you hit 30W as you get more resources. . Hoi4 best infantry template

17-1-3 if you have more infantry equipment, 14-3-3 if you have more arty. I use what I call the bomer trap to destroy the enemy CAS fleet. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Spamming inf on every slot except for potentially 1 AT and 1 AA with Mass assault (Aka roach Russia) has always been a very solid build although you rely on allies for the win typically. That&x27;s sufficient to break through at two points, for small encirclements. Jan 27, 2023 Jump to latest Follow Reply I head the default is bad, but I don&39;t know how to make good infantry. It is quite effective if you have enough air support. You can try either 21 width infantry or 28 width infantry since the terrain you will be fighting in is mostly plains and forests. Also if you have the industry 2 or 5 tanks and 3 or 5 mechanized, with Engineers, Recon, Field. 00 score wasn&39;t whether the ressitance is growing or not after all. I could show a few tank templatesalternative builds if that&x27;s what you want help with as well as. A good template 40 width is 14 infantry, 4 line artillery with support artillery, engineers, recon, signal, and logistics. 14 marine or mountaineer battalions, 4 rocket artillery. But please, just use tanks if you can afford to. Finnish infantry template. Infantry templates are the same for me for all countries with 15 plus factories. I&x27;m fairly new to the game. 20 attack and 25 defense. Go with light tank or motorized recon. Hover over the special forces icon next to the Mountaineer icon and the game will tell you. Otherwise Support Anti-AirAnti-Tank. Good luck. ) 1431HeavyAromor Infantry Template (Gives your infantry template more armor and hard attack. 40 width infantry divisions with at least 2 artillery peices as the bulk of your armies. Interestingly enough, this is almost the exact template I&x27;m using in the current game It&x27;s 39&x27; still, so I haven&x27;t unlocked the tech for flame tanks yet, however. Infantry counters infantry and tanks counter tanks. In this division template, youll have access to a strong core of infantry-only battalions, which comes with a high. Good for shock troops, but if you want a good one to mass produce that still has a lot of firepower, do 9 infantry, 2 atrillery, one anti air, with support engineers, support artillery, and support anti air. Then put some early research into tanks and motarized. With the early conquests you&x27;re making you should be able. 20 attack and 25 defense. Armor Type. You definitely want support artillery. A good one Ive seen is 11 medium tanks 10 motorized this gives you a good width of 42 and more than the 30 org people like to throw around. As for tanks, go with the 10 (MBTIFV)8 (MOTAPC)2 (Heavy SPART) template. Don't have nsb, can't attest to tank designer or flame units. These templates work well until 1943. More attacks, more flexible doctrine choice, cheaper. The Comprehensive Division Template Guide, Part 35 Mobile Infantry Templates. A place to share content, ask questions andor talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. One of the best support companies in the game, and recommended on pretty much every division you have. Guide to Division Templates Basic Universal Templates. Patrol fleet of scouting frigate and strong strike force fleet to keep the sea green. For 20 width, the templates I use in order of increasing industry 10 infantry - good defense, hp, and org. Uses For the most part, these are for defending, just like standard 20 width infantry. 20w light tanks I usually use this template as nations with weaker industry, I either use 55 (tanksmot) or 43 2x artillery variant of the tanks. You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. tvhansenfoulkenKo-fi httpsko-fi. Rifle production is super fast, but support goes much slowly. But it can be better. Used as a good offense and defensive unit. The Ai's divisions defense is super high and I'm not able not make any breakthroughs. A good template 40 width is 14 infantry, 4 line artillery with support artillery, engineers, recon, signal, and logistics. So, let&x27;s build military factories. If 101 is a good enough for you. Due to rounding you cant get to 20 once you get the width reduction, but you still get to cram 2 more batallions into the width for free. look up, space marine divisions, hearts of iron 4. You definitely want support artillery. Definitely add engineers, and probably support. Make the defenders 10-0 engineer infantry and the attackers 10-0 engineers and 7-2 engineers. 20 width weak infantry. 6 supply per battalion, while infantry and mountaineers 0. units 7 inf 3 fireteam - this one varies between 1-3 fireteam depending on supplies. For rushing through enemy lands, motorized divisions backed by armoured divisions is the key. Initially, a CAV division without any support companies is ideal. - The elitereserve designation are very useful in order of getting equipment. You certainly can prioritize artillery with Superior Firepower, but I would not. You can up the tank count till you hit 30W as you get more resources. Motorized Infantry Artillery. Uses The debate over heavy vs. It holds an encirclement open while the tanks push. While it may not be as powerful as later templates, it offers enough Soft Attack and HP to hold the. Sometimes it&x27;s very nice to have anti air, sometimes it&x27;s extra, un-needed weight. They aren&39;t bad at attacking, but they don&39;t have the punch needed for most fights. ) Or 14 inf, 4 arty. In this guide I cover different types of templates which will allow you to play this mod without having to worry about the intimidating military changes from vanilla hoi4. Motorized template have 12 kmh speed whereas infantry have only 4 kmh. Motorized template. For infantry that is meant to defend just use pure infantry (maybe add anti airtank) 20 or 40 width with engineers and radio. On tanks, 13-7 medium tank-mech with support engineer, signal, recon, maintenance is a fine template for fighting against infantry and poorly designed AI tanks. Infantry is a defensive unit. I like to go with 8 infantry, 1 light tank, 3 artillery. AMT1 is 10 armor while AMT2 is 20 armor, but that is still a rather tame amount of armor that can easily be pierced. The template has a high level of organization, meaning it will take a while for it to break and will quickly regain its strength after retreating. I wouldn&39;t bother with line AT or AA, support AA is good but you don&39;t need line. 1936 is missing from HoI4. Organization shouldn't be to low, but don't even think of holding the line with it. 40W infantry templates are better on offense than 20W ones but still not that good due to bad breakthrough and armor. That should do for your defensive infantry template using MA. Lucky Boop. I usually make a elite infantry division, a marine division, and tanks. Is the best Template 1) 20width infantry because it has the highest org (because double the divisions on a tile compared to 40 width) View attachment 568733 2) 72 Infantry because it has more soft attack to de-org the attacker faster View attachment 568734 3) 40w Infantry because it has the highest Defense stat and blocks a lot of attacks. Funny Colors Show Arms Against Tyranny "Meta". ) 1431HeavyAromor Infantry Template (Gives your infantry template more armor and hard attack. Put a whole 120 on the german border exclusively, the rest against Hungary and Romania. Light tank template. However when looking for templates most of them are for multiplayer or are outdated. A reliable template for that is 9 inf, 1 arty with support company arty and engineers. The Ai&x27;s divisions defense is super high and I&x27;m not able not make any breakthroughs. It is quite effective if you have enough air support. Max planning bonus for both sides. Good for shock troops, but if you want a good one to mass produce that still has a lot of firepower, do 9 infantry, 2 atrillery, one anti air, with support engineers, support artillery, and support anti air. Once I have my economy set up, I add engineer companies, then Arty, then recon as I get the equipment. 1 The 40 width "137" heavy tank division. In general, 20-width templates are best for defense. 1, each battalion weighs 0. You&39;ll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. It is now corrected in the pdf and the graphs. It&39;s a major damage boost relative to IC cost, and IIRC is the most IC-efficient source of soft attack in the game. 15w doesn&x27;t work well with tanks either. For infantry that is meant to defend just use pure infantry (maybe add anti airtank) 20 or 40 width with engineers and radio. Default infantry template. Here is an example of a basic 10 Infantry division template for defense And a basic 7 Infantry - 2 Artilery division template for offense Reset -> Reset the edits you've made but haven't saved. For mobilearmor, a mix of MECMARM can do anything and takes little loss. The speed will help you move around the huge areas of Afrika. Now thats all out of the way, lets go with the top 10 best divisions to use, what their pros are, and an explanation of their use and effectiveness. This guide is singleplayer oriented and for causal non-cheesy gameplay. The 40 widths are on a frontline while the 20 widths are on a fall back line 1-2 tiles behind the main line. Heavily Entrenched Defense Perhaps the most ignored type of Combined Arms. Anyone claiming to have the best template and isn't accounting for terrain is wasting your time. Every other division is gonna be boring. I thought 7-2 infantry-artillery was pretty standard. 6-4 or 5-2-2 or 4-3-2 light tanks. If you want a marine division, change the infantry to marines. 7 motorized. For paratroopers, folks do 2, 4, 5, 6, or 10 battalions with engineers. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. They will push the enemy back slowly, at the speed of infantry walking. 10- infantry with support engineers and. I disagree with this premise in its entirety. it does improve kd, but not nearly as much as having more planes does (range giving mission. Tanks are generally best used at 40W, to reduce losses and concentrate stats. 6 light tanks, 4 motirized, light tank recon, engineers, support art, maybe support AA. Default infantry template. The best overall infantry division in the classic 20 width inf with support art and eng. For my tank template, I usually make a light one and a heavy one. Swap out for demo if you want some pure attack units. 24-48 is enough. Once I have my economy set up, I add engineer companies, then Arty, then recon as I get the equipment. I tend to build 1-2 endgame tank divisions for steamrolling across enemy front lines and endgame infantry divisions with heavymodern tanks for defence. Nov 8, 2022 Best Motorized Template in HOI4. But, if the Army Group is covering mountains and hills then 18 is leaving value on the table. Jun 27, 2020;. 10, 15, 18, 27 and 41-45 seem to be the best. For this reason, we wanted to prepare a Hoi4 tank builds guide. Standard Heavy Tank Division. The best tip I can give you is to also read your country&39;s focus tree. Ideally don&x27;t, but if you really need to, make your offensive templates as wide as the jungle reinforcement width or half of it (42 or 21), give them logistics and flame tank companies, as well as what you usually run. The reliability rate is high, which means more units can be kept at the storage. 2 mo. Uses This is the division that, in most cases, your frontlines should be made of. After the latest patches (starting from No Step Back. 14-4 infantry-artillery is good for offense when you have the resources to supply them. What is actually important is the content of your division template. Heavy Battery II. Aim to have at least 20 width on your divisions, and just over 30 organisation on your tanks. Then create a design with a minimum of 80 reliability and increase the armor as much as possible. The state will use a portion of the garrison template to meet suppression requirements. This is where HOI4 really excels. Or you could do 204 with tanks, 2021 with SPGs and tanks for attacks and. Playing non aligned netherlands, im looking for good inf templates. cant have armor with infantry, cant have under strength division (less then half strength), cant template switch if encircled trying to avoid convoy raids, cant have less then 10 width. That is in tanksmotorized. I could then counterattack, pushing them further back. Im looking for these templates, however any good tips or templates are appreciated. But yeah somewhat related as I said before because I should clarify, Id prioritize making the 94 infantry as motorized instead of normal if my industry can support it, and well Germany is a good example of that since you mentioned it, as well as any other. Put like 1-2 factories on motarized and 2-3 on light tanks. For paratroopers, folks do 2, 4, 5, 6, or 10 battalions with engineers. 1936 is missing from HoI4. Here you can find the latest Hearts of Iron 4 Best Division Templates for 2023. Top 5 Division Templates - Hearts of Iron 4 Best Templates (Hearts of Iron 4 Strategy Guide) Today I&x27;m showing my top 5 best HOI4 Division templates based La. For 20 width, the templates I use in order of increasing industry 10 infantry - good defense, hp, and org. Don&x27;t have nsb, can&x27;t attest to tank designer or flame units. Such a division will hit hard, but will also be hit hard if used offensively. The 40 widths are on a frontline while the 20 widths are on a fall back line 1-2 tiles behind the main line. be7gapNao8aMbest infantry template hoi4HOI4 What combat size should you use. On tanks, 13-7 medium tank-mech with support engineer, signal, recon, maintenance is a fine template for fighting against infantry and poorly designed AI tanks. Combat Robots 20 or 40 width (612 combat robot and 12 support robot unit) divisions with demolitions, recon, fireteam, dogs, and anti-tank. 9x mediummodern tank. Updated Apr 3, 2023 Which Divison Templates should you utilize in Hearts of Iron 4 Here are the best ones Hearts of Iron 4 s division designer gives players a whole lot of freedom in. HOI4 Historical Early War Panzer Division Templates. My favorite Template so far for Sub-Saharan Africa 3 inf, 1 art, 1 AA EngineersHorse RecceSupport ArtyAssault Battalion(if Italy, if not Support R. Armored cars are meant to be used for policing and recon companies. It will be 19. x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Put like 1-2 factories on motarized and 2-3 on light tanks. I created an easy-to-use combat width simulator (Link included in post). With extremely. 20 width infantry template. This means 14 infantry batallions and 4 artillery batallions, and evens out on a nice 40 width division. If I&x27;m feeling particularly efficient I&x27;ll use 40 width infantry on the front and only use 20 width to prevent breakouts, but if I&x27;m lazy I&x27;ll just use the 20 width everywhere. infantry divisions. Each paratrooper unit has a weight given by its template. hoi4 japan template guide is going to cover the best hoi4 templates for japan in hoi4. tvhammotimee Subscribe on YouTube. Although they use a bit more supply (and have slightly lower defense), I prefer CAV. Try to keep 75 reliability max armour and soft and hard attack with speed 40 width 144 infantry Support for both logistics, arty and engineers, free to pick the last situation dependant. Use mechanised with medium tanks 64 or 46 for 40w double the amount. A good one Ive seen is 11 medium tanks 10 motorized this gives you a good width of 42 and more than the 30 org people like to throw around. My basic infantry template would be 10 inf. , 2 Med TDs Logistics , Maintanance, Support anti air, Med flame tank, Light tank recon. They don&39;t work well as frontline battallions. It fits perfectly on hills, almost perfectly in forests & jungle (8442) and good enough on plains 9045. With the industry of manchukuo. The only way this division could work if you have a few of them for pushing and the rest of your army is pure infantry, and even then you&x27;d be using 80 of your industry on the howitzers. Arty aint what it used to be, for defence divisions I usually just run full infantry, with all my artyaaat in support, that way I can reduce industry needs. In plains you will lose 6cw (84 instead of 90) but it doesnt matter since you attack plains with tanks. 2x 20W are not vulnerable to tactics that reduce combat width causing auto-losses with no reinforcement (e. Jump to latest Follow Reply. Infantry units will form the brunt of your offense and defense, and as such, they are highly vital to every armys capabilities. The reasons 144 exists is because 40 wide pure infantry is already too defensively concentrated, you can trade width for artillery to get attacks. Updated Apr 3, 2023 Which Divison Templates should you utilize in Hearts of Iron 4 Here are the best ones Hearts of Iron 4&x27; s division designer gives players a whole lot of freedom in. Both of those hinge on fighting Romania and Yugo one at a time though, which means first beat Romania and then attack Yugo. 6-4 or 5-2-2 or 4-3-2 light tanks. Useful only if the opponent has a lot of tanks. 20 width. These templates work well until 1943. Also use motarized artillery if you aren&x27;t. Without air, don&39;t push with infantry. This is a cheap defensive division and should not be used to attack. Good luck. You can use 20 width infantry with 10 Bataillons of infantry plus support engineers and artillery until basically the end of the game for defense. The best tech progression is rushing research bonuses so you can be one bracket ahead of time (1940 planes in 1936, for example) and making lots and lots of that. Then I would recommend three different infantry designs (1) Light Infantry - 10INF Support ART. Or something like 14-4 infart with engineer support - Reg Infantry. In that order. EpicSos 4 yr. Support engineers and arty on the infantry, engineers arty recon on the cavalry if you can afford it (you probably can't early game). 144 might be the best infantry template for pushing, but they're still poor at it. 20 width Infantry Division. Best Motorized Template in HOI4. rooms for rent st petersburg fl, roboot porn

6 light tanks, 4 motirized, light tank recon, engineers, support art, maybe support AA. . Hoi4 best infantry template

You can use 20 width infantry with 10 Bataillons of infantry plus support engineers and artillery until basically the end of the game for defense. . Hoi4 best infantry template nearest spirit halloween to me

I post the templates used to defeat Germany and The Soviet Union playing as Poland unaligned. My recommendation is to add engineers, sup arty (you can never have too much soft attack) and sup aa. 10- infantry with support engineers and. The foundation of any army. If there&39;s a 1-size-fits-all "outline" for (MP) tanks, this is it. Japan starts with a wierd 24 combat width infantry template, and seems a waste to me transforming it into a 20 width (10 or 72). Well, Infantry divisions are not really meant for attacking. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. 14-4s should have support recon, engineers, artillery, logistics. With tanks you'll want either motorized or mechanized battalions to assist your tank battalions. Their order is not important. What is the best HoI4 infantry template - Quora. edit should mention that motorized rocket artillery don't "unlock" or whatever until 39 so it's hard to have many divisions with them ready. If you do plan on making large offensive moves with them though, do not neglect your airforce. I alternate between those two, recruiting. Power Armor 20 width (8 power armor units) division with demolitions, recon, fireteam, dogs, and chems. 30 Width is the best in general for most terrain types so 1 more artillery would go a long way. Same as the SF above pretty much. EDIT I made a mistake, the maximum penalty is 33 not 30. 14-4 inf-AT has 93. For amphibious assault Like for island hopping against Japan Try 40-width Marines. So one template will work, each state will use as much of it as they need to get their suppression needs met. That means, to match 25 width you may want something like 8 mountaineers, 3 heavy SPG. For Infantry, Spec Ops, and Power Armor 20 width is best, for PA 6 PA companies and 2 PA Demo companies works wonders. I haven&x27;t seen camelry as an option while playing as India, so would cavalry. pushing the line infantry, 9 inf with 3-4 arty battalions. For beating Germany I would recommend making a real army, meaning 20w infantry and 40w tanks. For space marines you need at least a little bit of a capable industry which is true for Finland if you manage it properly. Attacking armor divisions should use tanks instead of artillery (12 tanks - 8 mot is a good template, 15-5 if you use mobile warfare doctrine). Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what. First off, since NSB supplies Germany at least historical is very hard, they are powerful but not to someone new, Germany wants diverse templates, they have lots of bonuses to tanks which are really good but a dedicated tank template. Meta templates stay the same, with no. Light Tank 2&x27;s have armor that can&x27;t withstand AA support. Creating divisions is one of the most important aspects of Hearts of Iron IV. Well, anyway, for Infantry, on Plains, i believe the best width is 15, 30, or 45, but that is all i know. 40 width infantry divisions with at least 2 artillery peices as the bulk of your armies. Now, counter-intuitively, or perhaps actually rather logically, we&x27;re going to change our German mountain "brigade" division to the Alpenjaeger division from Austria. Having tons of infantry will ensure that your troops are able to repel any amount of attacks on your position. 10-0 infantry. The HOI4 meta has changed - here&39;s everthing you need to know about combat width and the best division templates Joe Robinson Published Dec 2, 2021. 7 infantry and 2 artillery is probably the best for infantey divisions, since you probably will be going for the superior firepower doctrine and save your manpower, wich empowers your artillery and infantry. The 144. A 10 reduction in supply use, for example is amazing for the starting 100 Japanese Infantry. The Cheap Infantry Division. Here is the best defense division template that you can use for a major power, such as France, at the start of the war 4&215;3 Infantry. You can not get any higher soft attackwidth or breakthroughwidth than that. Mechanized has huge defensive bonuses over motorized by having a significantly greater amount of defense, org, armour, and hard attack and piercing. Motorized Infantry Artillery. I alternate between those two, recruiting. ) Classic 144 Infantry Template (Recommended for late game. 2 yr. 40w infantry 172 or 144 (infart), I use these as breakthrough units when I don&x27;t have the industry to support a reasonable number of tanks. However when looking for templates most of them are for multiplayer or are outdated. So the best Mechanized Infantry template is The one you can afford. About 90 of you entire arly should be 100 Infantry with Eng and artillery support. Classic 72 Infantry Template (Recommended for early game attack. This is a good person to learn from. Infantry and support companies (engineer, recon and signal companies are useful - avoid field hospitals as they use a high amount of motorised equipment and don&x27;t benefit your army) Division Templates. Jul 4, 2017. This depends almost entirely on the rest of the situation. Top 1 Rank by size. Using this template is ideal for players who like using fast divisions. Smaller divisions are always better. 25 and 37. The bulk of forces are 100 and 40. you can add some support arty on there or some engineers as well if you have the industry to handle that for your port units. That&x27;s double the combined total of the pair of 7-2. I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. Improving the Template. And is cheaper. Obviously smaller divions are cheaper and weaker, larger ones expensive and stronger. TLDR After AAT, divisions with combat width lower then 12 and higher then 40 are useless. Division templates are often talked about in the context of the Hearts. Popeye Feb 18, 2018 833pm. Best all-around defensive infantry template in 10 INF w ENG. 50 This template is for divisions that are used for filling gaps in your front lines. By ATPKing M. Given the mechanics of the HOI4, if you don&x27;t have enough planes to dominate the skies, then you&x27;re better off equipping with AA to debuff the air superiority bonus than sacrifice a mediocre airforce. 6 infantry 2 arty 1 tank destroyer - same as above, but now you get. Mediums are fast and can roll over infantry with enough armor and soft attack. Having tons of infantry will ensure that your troops are able to repel any amount of attacks on your position. Optimal division templates for Nationalist spain I&x27;m trying to do a game with Spain, and i&x27;m looking to utilize the manpower that you can obtain from the fascist trees, what are the optimal setups for this I&x27;m looking to utilize armor, infantry, and artillery primarily. What division template should I use for late game I usually go with 20 width (72) and 40 width (144) with support artillery, engineers and reacon as support companies. This thread is archived. The 144. Make a 50 width infantry template that you use to speed up one division training and then make your 20 width and 40 width infantry as detailed above. You can even go for 16 inf 4 art for field marshals with the "offensive doctrine" trait. Combat moves extremely slow and will be almost exclusively infantry and cavalry at the beginning. 10 motorized is a fine template for following behind tanks. Good for shock troops, but if you want a good one to mass produce that still has a lot of firepower, do 9 infantry, 2 atrillery, one anti air, with support engineers, support artillery, and support anti air. Support aa and at if you feel you need it. Arty or Hospitals)Logistics The infantry and Artillery give enough stats while keeping Org decently balanced. Spg are strong in 40w tank divisions against infantry but only infantry, you can use them in singleplayer but you&x27;ll get destroy in multiplayer since you&x27;ll face a lot of tanks. Hearts of Iron. Easy and simple, these are 2 nice templates you should be using as a GUIDELINE. I make separate templates just for sub-Saharan Africa, which I'll eventually used in Asia as well (if I'm going for WC). Then create a design with a minimum of 80 reliability and increase the armor as much as possible. Special forces are better than normal infantry and it makes sense to use them as assault forces because often the toughest positions to attack against are mountains and river crossings. Why this Template is Great Strong HP thanks to the nine infantry brigades. ) Note For garrisons you can use cheap templates. 40 width light tank template, 50 Infantry. Other divisions should be trained as pure motorized. Plenty of breakthrough and SA in the build. be7gapNao8aMbest infantry template hoi4HOI4 What combat size should you use. Using these designs can serve as a simple plug-and-play for your games, or as a starting point to creating your own tank designs. But all of this will change with the Barbarossa patch. A place where all fantasy managers can talk about all things related to fantasy hockey Join other team managers and league commissioners to talk about league settings, give and receive roster advice, and any hockey news that is fantasy relevant. attack across a plains tile. Sep 3, 2023 Best Cavalry Template in HOI4. 7-7-4 splits the special forces priority weighting with infantry, so neither has enough to overcome the artillery priority, making it classified as an artillery division. . moana baby doll